Dragon Ball Z: Budokai Tenkaichi 2
Developer(s) Spike
Publisher(s) Namco Bandai Games (JP)
Bandai (KO)
Atari (NA, EU, AUS)
PlayStation Platform(s) PlayStation 2
Release date(s) October 5, 2006 (JP)
October 19, 2006 (KO)
November 3, 2006 (EU)
November 7, 2006 (NA)
November 9, 2006 (AUS)
Genre Fighting
Rating(s) A (JP)
12 (KO)
12+ (EU)
T (US)
Mode(s) Single Player, Multiplayer

Dragon Ball Z: Budokai Tenkaichi 2, originally published as Dragon Ball Z: Sparking! Neo in Japan, is the second installment in the Budokai Tenkaichi series. The game is available on PlayStation 2.

Some additional bonus material in the game's story mode were the special modes specifically given to Zarbon and Raditz, whom were attentively treated particularly well with their own game modes, unlike any other characters. Also referred as to "What-If Moments". The game's story also includes a map to move around from location to location, much like Budokai 3.



Character select screen

The game featured many more characters, and unlike its predecessor, each character's form acts as the same character. For example, all Z-Items equipped on Goku will be the same if he goes into a different transformation (Super Sayain). The characters felt much easier to use, making the in-game fighting a fluid fight. The character has its own super attacks (which most do the same exact damage, unless you upgrade them with Z-items).


All super attacks are done the same way, but with a certain amount of ki. L2 + triangle does a very poor blast yet does more damage that the secondary super attack. L2 + triangle + UP does a secondary super attack, usually a chase attack, where the character will enter a mode similar to dragon rush, and will dash quickly at the opponent and do a series of punches and kicks. Very rarely is the second attack another blast. L2 + Triangle + DOWN does the ultimate super attack which requires you to have max ki. Doing to attack will either do a dragon rush or a super powerful blast to make the opponent lose half of their health bar, and it is also a very good way to finish a fight.


The player and an opponent are in a 3D world looking from a 3D view. The battle starts with the announcer saying

In-Game fight

"Ready? ... FIGHT!" and the player opponents will most likely react by dashing at them and kicking them. The player can react to this by either - punching or kicking back, doing a super move, or forfeit. The players have health bars, unlike the first Tenkaichi, their health bars have layers (depending on how the character has upgraded the players health). The layers go from blue (can only be seen if a player upgrades their characters health, and is never seen from a CPU), green, yellow, and red-orange. The battle arena can also be damaged, making the fights much more realistic. The lower the players health is, the more beaten up the characters look.


The game got mixed to positive reviews.